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en:ausstellungen [2021/10/07 17:34] zeltophil Room 0.7 |
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===== On site ===== | ===== On site ===== | ||
+ | |||
+ | On Saturday and Sunday from 12:00 to 13:00 our lecture programme features a [[en: | ||
==== 39 Years of the ZX Spectrum - A British home computer by Sinclair Research ==== | ==== 39 Years of the ZX Spectrum - A British home computer by Sinclair Research ==== | ||
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{{: | {{: | ||
- | ==== QBone und Frankenstein-PDPs - Device-Emulation in DEC-QBUS-Computers ==== | + | ==== QBone and Frankenstein-PDPs - Device-Emulation in DEC-QBUS-Computers ==== |
[[http:// | [[http:// | ||
//Jörg Hoppe, No. 5// | //Jörg Hoppe, No. 5// | ||
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{{: | {{: | ||
- | ==== Four Player Mode for the Well Known "Ball & Paddle" | + | ==== CollapseOS – An Operating System (Not Only) for the Zombie Apocalypse |
+ | CollapseOS is an operating system written in Forth by Virgil Dupras with a collection of tools and documentation. Its aim is to maintain the capability to program microcontrollers and computers after a breakdown of civilization. It has been designed to run on minimal and improvised computers, and can be used via improvised interfaces (serial, keyboard, display). It can be used for the editing of text and binary content and it compiles Forth- and Assembler sources for a great number of MCU and CPU-architectures. It supports a wide variety of storage devices and can be used for self-hosting and cross-compiling. In addition, the goal of this project is to be as independent as possible. With a version of CollapseOS, a capable and creative person is empowered to compile and install the operating system without external resources (e.g. the Internet) on a self designed computer.\\ | ||
+ | //Carsten Strotmann, No. 10// | ||
- | In 1976, General Instrument (GI) started the mass production of, what was officially called, the "Ball & Paddle" | + | [[collapseos|To the details page]] |
- | //Wolfgang Nake// | + | |
- | + | ||
- | [[en: | + | |
==== "THE WALL" Generator (Hommage to Ralph Baer) ==== | ==== "THE WALL" Generator (Hommage to Ralph Baer) ==== | ||
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Ein so bezeichnetes Modul befindet sich im allerersten Videospiel der Welt, der Brown Box/ | Ein so bezeichnetes Modul befindet sich im allerersten Videospiel der Welt, der Brown Box/ | ||
*/ | */ | ||
- | //Wolfgang Nake// | + | //Wolfgang Nake, No. 11// |
+ | |||
+ | [[en: | ||
+ | |||
+ | ==== Pong Replica ==== | ||
/* | /* | ||
- | [[the-wall-generator|Zur Detailseite]] | + | Pong ist nicht nur das museale Highlight, der Urknall der kommerziellen Videospieleproduktion. Spiele-Events mit diesem Gerät zeigen, dass es noch heute gern gespielt wird. Das Konzept von Atari hat gestimmt: einfache Bedienung, einfache Regeln, aber auch viele erstmalige schaltungstechnische Highlights, die nicht nur den Spielspaß erhöhen, sondern auch dafür sorgen, dass bei dem ersten Spiel dieser Art Geschicklichkeit belohnt wird. Leider sind die originalen Spielautomaten einem gewissen Verschleiß ausgesetzt, sodass sie nicht wirklich mehr spielbar sind. Die weltweit unzähligen Software-Emulationen dieses Klassikers vermitteln nicht das wahre Ballgefühl, |
*/ | */ | ||
+ | //Wolfgang Nake, No. 12// | ||
+ | [[en: | ||
==== Space Race – The second TV video game by Atari ==== | ==== Space Race – The second TV video game by Atari ==== | ||
Space Race was released in 1973, one year after Pong. It delivered an apparently impenetrable cloud of asteroids, through which the player (competing with their enemy) has to steer their rocket. The game of course was overshadowed by Pong, so it is mostly unknown today. But circuit-wise there are some historical peculiarities. It is interesting that for the first time in a TV video game a read-only memory is used. It is read periodically for displaying the rocket. It is a highly visible diode ROM unit, where each diode delivers one pixel of the rocket. The asteroid belt's implementation is a masterpiece of binary circuitry. At first glance, all but sufficient for an arcade machine like this, an apparently perfect random number generator creates two star clusters, which move towards each other and pierce each other without collision. This is produced by a single hardware, consisting of a few binary counters and some logical connections. As with Pong, the technology has nothing to do with computer technology yet. The sound is delivered by two integrated VCOs (Voltage Controlled Oscillators) which were available already in 1973 and gave the rockets their own, unmistakable sound. The game can be played at the VCFB with a revived original board. For detailed explanations on the functionality and circuit, we provide a partial reproduction with retroactively painted video-out (SCART). Space Race is a sequel to the exciting circuitry of Pong. Here too, one of the chips with the highest integration density is a 4-bit binary counter, primarily used for moving objects. Visitors have the opportunity to send single clock pulses by using a button to an annotated demonstration circuit with LEDs of the aforementioned 4-bit binary counter, so they can visualize the essential functionality of this very important basic building block of binary information processing, and get to see the extent of ingenuity of this applied circuitry.\\ | Space Race was released in 1973, one year after Pong. It delivered an apparently impenetrable cloud of asteroids, through which the player (competing with their enemy) has to steer their rocket. The game of course was overshadowed by Pong, so it is mostly unknown today. But circuit-wise there are some historical peculiarities. It is interesting that for the first time in a TV video game a read-only memory is used. It is read periodically for displaying the rocket. It is a highly visible diode ROM unit, where each diode delivers one pixel of the rocket. The asteroid belt's implementation is a masterpiece of binary circuitry. At first glance, all but sufficient for an arcade machine like this, an apparently perfect random number generator creates two star clusters, which move towards each other and pierce each other without collision. This is produced by a single hardware, consisting of a few binary counters and some logical connections. As with Pong, the technology has nothing to do with computer technology yet. The sound is delivered by two integrated VCOs (Voltage Controlled Oscillators) which were available already in 1973 and gave the rockets their own, unmistakable sound. The game can be played at the VCFB with a revived original board. For detailed explanations on the functionality and circuit, we provide a partial reproduction with retroactively painted video-out (SCART). Space Race is a sequel to the exciting circuitry of Pong. Here too, one of the chips with the highest integration density is a 4-bit binary counter, primarily used for moving objects. Visitors have the opportunity to send single clock pulses by using a button to an annotated demonstration circuit with LEDs of the aforementioned 4-bit binary counter, so they can visualize the essential functionality of this very important basic building block of binary information processing, and get to see the extent of ingenuity of this applied circuitry.\\ | ||
- | //Wolfgang Nake// | + | //Wolfgang Nake, No. 13// |
- | /* | + | |
- | [[videospiele# | + | [[en:videospiele# |
- | */ | + | |
- | ==== Pong Replica ==== | ||
- | /* | ||
- | Pong ist nicht nur das museale Highlight, der Urknall der kommerziellen Videospieleproduktion. Spiele-Events mit diesem Gerät zeigen, dass es noch heute gern gespielt wird. Das Konzept von Atari hat gestimmt: einfache Bedienung, einfache Regeln, aber auch viele erstmalige schaltungstechnische Highlights, die nicht nur den Spielspaß erhöhen, sondern auch dafür sorgen, dass bei dem ersten Spiel dieser Art Geschicklichkeit belohnt wird. Leider sind die originalen Spielautomaten einem gewissen Verschleiß ausgesetzt, sodass sie nicht wirklich mehr spielbar sind. Die weltweit unzähligen Software-Emulationen dieses Klassikers vermitteln nicht das wahre Ballgefühl, | ||
- | */ | ||
- | //Wolfgang Nake// | ||
- | /* | ||
- | [[videospiele# | ||
- | */ | ||
==== Pong Doubles Replica ==== | ==== Pong Doubles Replica ==== | ||
/* | /* | ||
Heute spricht man u.a. von Multiplayer-Games und würdigt die diesbezüglichen technischen Errungenschaften in Hardware und Software. Die meisten wissen nicht, dass es so etwas schon vor fast fünf Jahrzehnten gab. Es hieß aber nicht Multiplayer-Game, | Heute spricht man u.a. von Multiplayer-Games und würdigt die diesbezüglichen technischen Errungenschaften in Hardware und Software. Die meisten wissen nicht, dass es so etwas schon vor fast fünf Jahrzehnten gab. Es hieß aber nicht Multiplayer-Game, | ||
*/ | */ | ||
- | //Wolfgang Nake// | + | //Wolfgang Nake, No. 14// |
- | /* | + | |
- | [[videospiele# | + | |
- | */ | + | |
- | ==== CollapseOS – An Operating System (Not Only) for the Zombie Apocalypse ==== | + | [[en: |
- | CollapseOS is an operating system written in Forth by Virgil Dupras with a collection of tools and documentation. Its aim is to maintain the capability to program microcontrollers and computers after a breakdown of civilization. It has been designed to run on minimal and improvised computers, and can be used via improvised interfaces (serial, keyboard, display). It can be used for the editing of text and binary content and it compiles Forth- and Assembler sources for a great number of MCU and CPU-architectures. It supports a wide variety of storage devices and can be used for self-hosting and cross-compiling. In addition, the goal of this project is to be as independent as possible. With a version of CollapseOS, a capable and creative person is empowered to compile and install the operating system without external resources (e.g. the Internet) on a self designed computer.\\ | + | |
- | //Carsten Strotmann// | + | |
- | [[collapseos|To the details page]] | + | ==== Four Player Mode for the Well Known "Ball & Paddle" |
+ | In 1976, General Instrument (GI) started the mass production of, what was officially called, the "Ball & Paddle" | ||
+ | //Wolfgang Nake, No. 15// | ||
+ | |||
+ | [[en: | ||
==== Single Board Computers of the 1970s ==== | ==== Single Board Computers of the 1970s ==== | ||
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Einplatinen-Computer waren früher (und sind auch heute noch) ein wichtiger Anfangspunkt für die Beschäftigung mit der Computertechnik. Das Spektrum reicht dabei von Bausätzen bis zu fertigen Systemen, die aber auf leichte Erweiterbarkeit ausgelegt werden. In der Ausstellung werden einige typische, frühe Systeme vorgestellt, | Einplatinen-Computer waren früher (und sind auch heute noch) ein wichtiger Anfangspunkt für die Beschäftigung mit der Computertechnik. Das Spektrum reicht dabei von Bausätzen bis zu fertigen Systemen, die aber auf leichte Erweiterbarkeit ausgelegt werden. In der Ausstellung werden einige typische, frühe Systeme vorgestellt, | ||
*/ | */ | ||
- | //Thomas Falk// | + | //Thomas Falk, No. 16// |
+ | |||
+ | {{: | ||
==== Demo Aquarium ==== | ==== Demo Aquarium ==== | ||
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Hinter Glas werden vom Atrium aus neue Computer-Demos für 8-Bit-Systeme (Spielkonsolen und Homecomputer) vorgestellt. Die Systeme stehen nebeneinander und zeigen den Betrachtern, | Hinter Glas werden vom Atrium aus neue Computer-Demos für 8-Bit-Systeme (Spielkonsolen und Homecomputer) vorgestellt. Die Systeme stehen nebeneinander und zeigen den Betrachtern, | ||
*/ | */ | ||
- | //Stefan Höltgen | + | //Stefan Höltgen |
- | + | ||
===== Virtual ===== | ===== Virtual ===== | ||
+ | |||
+ | On Saturday from 16:00 to 17:00 our lecture programme features a [[en: | ||
==== OqtaDrive – A Sinclair Microdrive Emulator ==== | ==== OqtaDrive – A Sinclair Microdrive Emulator ==== | ||
The ZX Microdrive of Sinclar is a magnetic mass storage device that uses small endless-cassettes as storage medium. First introduced in 1983 as an external drive for the ZX-Spectrum home computers, two devices where built into the Sinclair QL that appeared one year later. Already at that time, Microdrives were not known for their high reliability. Today, it is thus even more difficult to work with a Microdrive. Especially cassettes are often not usable anymore. This motivated the [[https:// | The ZX Microdrive of Sinclar is a magnetic mass storage device that uses small endless-cassettes as storage medium. First introduced in 1983 as an external drive for the ZX-Spectrum home computers, two devices where built into the Sinclair QL that appeared one year later. Already at that time, Microdrives were not known for their high reliability. Today, it is thus even more difficult to work with a Microdrive. Especially cassettes are often not usable anymore. This motivated the [[https:// | ||
- | //Alexander Vollschwitz// | + | //Alexander Vollschwitz, No. 18// |
- | [[oqtadrive|To the details page]] | + | [[oqtadrive|To the details page]]\\ |
+ | [[https:// | ||
+ | ^ Day ^ Time ^ | ||
+ | |Saturday | ||
+ | |Sunday | ||
==== Harzretro – A Collector Sifts Through His Basement ==== | ==== Harzretro – A Collector Sifts Through His Basement ==== | ||
Axel Ehrich is a collector of old computers from Clausthal-Zellerfeld in the Harz region of Germany. In his walk through the basement, he will show many historical computing devices and tells stories about them. The guided tour is aimed at the general public, no prior knowledge is required. Devices shown are old game consoles, computers, individual parts from Zuse to Apple.\\ | Axel Ehrich is a collector of old computers from Clausthal-Zellerfeld in the Harz region of Germany. In his walk through the basement, he will show many historical computing devices and tells stories about them. The guided tour is aimed at the general public, no prior knowledge is required. Devices shown are old game consoles, computers, individual parts from Zuse to Apple.\\ | ||
- | //Axel Ehrich// | + | //Axel Ehrich, No. 19// |
- | [[harzretro|To the details page]] | + | [[harzretro|To the details page]]\\ |
+ | [[https:// | ||
- | ==== Seven Metamorphoses of the " | + | ^ Day ^ Time ^ |
- | Following our bcd CyberneticArt team [[https:// | + | |Saturday |
- | //bcd CyberneticArt team (Königswinter, | + | |Sunday |
- | [[bcd_cyberneticart_team|To the details page]] | + | ==== Seven Metamorphoses of the " |
+ | Following our bcd CyberneticArt team [[https:// | ||
+ | //bcd CyberneticArt team (Königswinter, | ||
+ | |||
+ | [[bcd_cyberneticart_team|To the details page]]\\ | ||
+ | [[https:// | ||
+ | |||
+ | ^ Day ^ Time ^ | ||
+ | |Saturday | ||
+ | |Sunday | ||
==== The Swedish Educational Computer Compis ==== | ==== The Swedish Educational Computer Compis ==== | ||
The Compis (COMPuter In School) was a mid-1980s attempt by the Swedish government at producing a computer for Swedish schools. The result was a desktop computer running CP/M on an Intel 80186 CPU, but mostly incompatible with all other computers on the market. It was sold only to schools, not to private individuals. Very little software was made for it, and it was ultimately a failure. The Update Computer Club is a long-lived computer club founded in 1983 by students and staff at Uppsala University that brings together people with an interest in computers, both new and old. We will perform a live demonstration of one of the Compis computers in our collection, trying out a bit of programming and showing some of the software we have preserved. The demonstration will be broadcast from our club rooms, which hold our vast collection of historic computers. To learn more about Update, see also [[vortraege_workshops# | The Compis (COMPuter In School) was a mid-1980s attempt by the Swedish government at producing a computer for Swedish schools. The result was a desktop computer running CP/M on an Intel 80186 CPU, but mostly incompatible with all other computers on the market. It was sold only to schools, not to private individuals. Very little software was made for it, and it was ultimately a failure. The Update Computer Club is a long-lived computer club founded in 1983 by students and staff at Uppsala University that brings together people with an interest in computers, both new and old. We will perform a live demonstration of one of the Compis computers in our collection, trying out a bit of programming and showing some of the software we have preserved. The demonstration will be broadcast from our club rooms, which hold our vast collection of historic computers. To learn more about Update, see also [[vortraege_workshops# | ||
- | //Update Computer Club / Datorföreningen Update// | + | //Update Computer Club / Datorföreningen Update, No. 21// |
+ | |||
+ | [[compis|To the details page]]\\ | ||
+ | [[https:// | ||
- | [[compis|To the details page]] | + | ^ Day ^ Time ^ |
+ | |Saturday | ||
+ | |Sunday |