This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
en:ausstellungen [2021/10/02 18:03] zeltophil updated detail page links |
en:ausstellungen [2021/10/09 09:08] zeltophil times for the virtual exhibitions |
||
---|---|---|---|
Line 9: | Line 9: | ||
===== On site ===== | ===== On site ===== | ||
- | ==== BK-0010.01: The most well-known home/school computer | + | On Saturday and Sunday from 12:00 to 13:00 our lecture programme features a [[en: |
- | Computers | + | |
- | //Eugene Bolshakoff// | + | |
- | [[en: | + | ==== 39 Years of the ZX Spectrum - A British home computer by Sinclair Research ==== |
+ | From 1982, the ZX Specrum was, after the C64, the second most widely sold computer of West Germany. Based on the popular Z80 CPU, it followed the cheaper monochrome ZX80/ZX81 kits and was the first color home computer of Sinclair Research. Due to its straight forward design that did not require special circuitry, many clones were created in eastern countries. This resulted in a wide variety of software and a stable developer community, that still exists today. The exhibition also shows a number of original 48k models as well as 128k versions which were produced by Amstrad. Also on display will be a ZX81, contemporary clones such as the Harlequin as well as the ZX Spectrum Next, a result of Kickstarter projects that gathered 1.847.106 pounds from 5236 supporters. This shows the continued attractiveness of the concept. In addition to additional interfaces, a number of original and contemporary software will be shown, as well as various disk and memory card interfaces for original and contemporary mass storage systems. These are used in addition to classic compact cassettes to store programs and date of the ZX Spectrum.\\ | ||
+ | //Ingo Truppel and Norbert Opitz, No. 1// | ||
- | ==== Functional Model of the Electronic Calculating Machine SER2B ==== | + | ==== BBC Microcomputer Systems |
+ | The BBC Micro was a series of 8-bit computers from the early 1980s by Acorn Computers built to meet the specifications of the British Broadcasting Corporation (BBC) for the BBC’s Computer Literacy Project. The BBC Model B used a 6502 CPU and had 32Kb of RAM, a floppy disk controller could be added as an optional upgrade that allowed the system to access 5 1/4" floppy disk drives. Many peripherals could be added to one of the many expansion ports available, the most common being floppy disk drives and printers. The system could be connected to most display types using its RF modulator for connecting to home television sets, Composite video out and RGB video out.\\ | ||
+ | //Graham Hooley aka Graham Tinkers, No. 2// | ||
- | The 1961 autumn exhibition saw the introduction of the SER2, the first East German desk sized mini-computer | + | ==== BK-0010.01: |
- | //Andreas Richter// | + | Computers in the Soviet Union were used not only in nuclear plants, military bases and big government companies. In 1980s, many different computers |
+ | //Eugene Bolshakoff, No. 3// | ||
+ | [[en: | ||
- | ==== 39 Years of the ZX Spectrum | + | ==== TI-99/4A ==== |
+ | This exhibition shows an original TI-99/4A with many original software titles (games, education, home-office, | ||
+ | //Perry Melange, No. 4// | ||
- | From 1982, the ZX Specrum was, after the C64, the second most widely sold computer of West Germany. Based on the popular Z80 CPU, it followed the cheaper monochrome ZX80/ZX81 kits and was the first color home computer of Sinclair Research. Due to its straight forward design that did not require special circuitry, many clones were created in eastern countries. This resulted in a wide variety of software and a stable developer community, that still exists today. The exhibition also shows a number of original 48k models as well as 128k versions which were produced by Amstrad. Also on display will be a ZX81, contemporary clones such as the Harlequin as well as the ZX Spectrum Next, a result of Kickstarter projects that gathered 1.847.106 pounds from 5236 supporters. This shows the continued attractiveness of the concept. In addition to additional interfaces, a number of original and contemporary software will be shown, as well as various disk and memory card interfaces for original and contemporary mass storage systems. These are used in addition to classic compact cassettes to store programs and date of the ZX Spectrum.\\ | + | ==== TI-99/4A - A Technical |
- | //Ingo Truppel and Norbert Opitz// | + | |
+ | The TI-99/4A of Texas Instruments was a commercial failure due to a number of technical and cultural reasons: Too expensive, too slow, limited functionality, | ||
+ | //Hans Hübner, No. 4// | ||
- | ==== Four Player Mode for the Well Known "Ball & Paddle" | + | {{: |
- | In 1976, General Instrument (GI) started the mass production of, what was officially called, the "Ball & Paddle" | + | ==== QBone and Frankenstein-PDPs - Device-Emulation in DEC-QBUS-Computers ==== |
- | //Wolfgang Nake// | + | [[http:// |
- | + | //Jörg Hoppe, No. 5// | |
- | [[en: | + | |
+ | ==== PDP-11: Revival and Data Backup ==== | ||
/* | /* | ||
- | ==== "THE WALL"-Generator (Hommage an Ralph Baer) ==== | + | Im Juni haben wir eine PDP-11/34 mit RL02-Laufwerken und RL02-Platten gerettet. Der Zustand |
- | Ein so bezeichnetes Modul befindet sich im allerersten Videospiel der Welt, der Brown Box/Odyssey. Im Jahre 1966 hat Ralph Baer mit seiner Erfindung, den Fernseher als Massenmedium für Spiele zu nutzen, die Entwicklung ins Rollen gebracht. Er ist der wirkliche Vater aller Videospiele dieser Welt. Allerdings musste er sehr lange um Anerkennung kämpfen. Videospiele kannten die Massen, für die er das Spiele-Medium Fernseher eigentlich erdacht hatte, noch nicht, | + | |
- | //Wolfgang Nake// | + | |
- | + | ||
- | [[the-wall-generator|Zur Detailseite]] | + | |
*/ | */ | ||
+ | //Angelo Papenhoff and Volker Herrmann, No. 6// | ||
+ | ==== Functional Model of the Electronic Calculating Machine SER2B ==== | ||
+ | The 1961 autumn exhibition saw the introduction of the SER2, the first East German desk sized mini-computer for the office. According to my own research, about 2000 units were built, including a number of hardware evolution steps (-A, -B, -C, -D). Only two units of the early SER2B remain. One of them is owned by the museum of historic office technology in Naunhof, which is not switched-on anymore. In this exhibition, a functional model of the SER2B is shown on the basis of the LC-80. The model can be used to get an impression of the usage, function and programming of the SER2B. Punch tapes for programs and constants can be produced with a functional model of the original hand operated key punch machine. Despite the laborious programming, | ||
+ | //Andreas Richter, No. 7// | ||
- | ==== QBone und Frankenstein-PDPs - Device-Emulation in DEC-QBUS-Computers ==== | + | [[en:funktionsmodell_ser2b|To the details page]] |
- | [[http:// | + | |
- | //Jörg Hoppe// | + | |
+ | ==== smileware ==== | ||
+ | /* | ||
+ | Erste Berührung mit Computern hatte Slaby als Lehrer in Spangenberg Mitte der 1990er-Jahre. Die Schulen sollten ausgestattet werden, ausreichend Gelder standen nicht zur Verfügung. Was lag näher als zu versuchen, ausrangierte Computer aufzurüsten und wieder nutzbar zu machen? In den vielen Stunden beim Reparieren und Basteln schweiften die Gedanken ab und führten letztendlich zu den 23 Kunstwerken, | ||
+ | */ | ||
+ | //Peter Slaby, No. 8// | ||
- | ==== TI-99/4A ==== | + | ==== 16-Bit-TTL-CPU vs 16/32-Bit Motorola MC68000: How the CTM - Macro Assembler Makes Software Technology Independent |
- | This exhibition shows an original TI-99/4A with many original software titles (games, education, home-office, | + | |
- | //Perry Melange// | + | |
+ | Two generations of 16-bit computers by Computertechnik Müller (CTM) will be presented. The first is a TTL-based computer of the CTM-70 series by Otto Müller: A 'CTM Textsystem' | ||
+ | //Rainer Siebert, No. 9// | ||
- | ==== TI-99/4A - A Technical and Cultural Failure ==== | + | {{:tischplan_bunt_07_2021.png}} |
- | + | ||
- | The TI-99/4A of Texas Instruments was a commercial failure due to a number of technical and cultural reasons: Too expensive, too slow, limited functionality, | + | |
- | //Hans Hübner// | + | |
- | + | ||
- | + | ||
- | ==== BBC Microcomputer Systems ==== | + | |
- | The BBC Micro was a series of 8-bit computers from the early 1980s by Acorn Computers built to meet the specifications of the British Broadcasting Corporation (BBC) for the BBC’s Computer Literacy Project. The BBC Model B used a 6502 CPU and had 32Kb of RAM, a floppy disk controller could be added as an optional upgrade that allowed the system to access 5 1/4" floppy disk drives. Many peripherals could be added to one of the many expansion ports available, the most common being floppy disk drives and printers. The system could be connected to most display types using its RF modulator for connecting to home television sets, Composite video out and RGB video out. | + | |
- | //Graham Hooley aka Graham Tinkers// | + | |
==== CollapseOS – An Operating System (Not Only) for the Zombie Apocalypse ==== | ==== CollapseOS – An Operating System (Not Only) for the Zombie Apocalypse ==== | ||
CollapseOS is an operating system written in Forth by Virgil Dupras with a collection of tools and documentation. Its aim is to maintain the capability to program microcontrollers and computers after a breakdown of civilization. It has been designed to run on minimal and improvised computers, and can be used via improvised interfaces (serial, keyboard, display). It can be used for the editing of text and binary content and it compiles Forth- and Assembler sources for a great number of MCU and CPU-architectures. It supports a wide variety of storage devices and can be used for self-hosting and cross-compiling. In addition, the goal of this project is to be as independent as possible. With a version of CollapseOS, a capable and creative person is empowered to compile and install the operating system without external resources (e.g. the Internet) on a self designed computer.\\ | CollapseOS is an operating system written in Forth by Virgil Dupras with a collection of tools and documentation. Its aim is to maintain the capability to program microcontrollers and computers after a breakdown of civilization. It has been designed to run on minimal and improvised computers, and can be used via improvised interfaces (serial, keyboard, display). It can be used for the editing of text and binary content and it compiles Forth- and Assembler sources for a great number of MCU and CPU-architectures. It supports a wide variety of storage devices and can be used for self-hosting and cross-compiling. In addition, the goal of this project is to be as independent as possible. With a version of CollapseOS, a capable and creative person is empowered to compile and install the operating system without external resources (e.g. the Internet) on a self designed computer.\\ | ||
- | //Carsten Strotmann// | + | //Carsten Strotmann, No. 10// |
[[collapseos|To the details page]] | [[collapseos|To the details page]] | ||
- | ==== 16-Bit-TTL-CPU vs 16/32-Bit Motorola MC68000: How the CTM - Macro Assembler Makes Software Technology Independent ==== | + | ==== "THE WALL" Generator (Hommage to Ralph Baer) ==== |
+ | /* | ||
+ | Ein so bezeichnetes Modul befindet sich im allerersten Videospiel der Welt, der Brown Box/ | ||
+ | */ | ||
+ | //Wolfgang Nake, No. 11// | ||
- | Two generations of 16-bit computers by Computertechnik Müller (CTM) will be presented. The first is a TTL-based computer of the CTM-70 series by Otto Müller: A 'CTM Textsystem' | + | [[en:videospiele# |
- | //Rainer Siebert// | + | |
+ | ==== Pong Replica ==== | ||
/* | /* | ||
+ | Pong ist nicht nur das museale Highlight, der Urknall der kommerziellen Videospieleproduktion. Spiele-Events mit diesem Gerät zeigen, dass es noch heute gern gespielt wird. Das Konzept von Atari hat gestimmt: einfache Bedienung, einfache Regeln, aber auch viele erstmalige schaltungstechnische Highlights, die nicht nur den Spielspaß erhöhen, sondern auch dafür sorgen, dass bei dem ersten Spiel dieser Art Geschicklichkeit belohnt wird. Leider sind die originalen Spielautomaten einem gewissen Verschleiß ausgesetzt, sodass sie nicht wirklich mehr spielbar sind. Die weltweit unzähligen Software-Emulationen dieses Klassikers vermitteln nicht das wahre Ballgefühl, | ||
+ | */ | ||
+ | //Wolfgang Nake, No. 12// | ||
- | ==== Single-Board-Computer der 1970er-Jahre ==== | + | [[en: |
- | Einplatinen-Computer waren früher (und sind auch heute noch) ein wichtiger Anfangspunkt für die Beschäftigung mit der Computertechnik. Das Spektrum reicht dabei von Bausätzen bis zu fertigen Systemen, die aber auf leichte Erweiterbarkeit ausgelegt werden. In der Ausstellung werden einige typische, frühe Systeme vorgestellt, | + | |
- | //Thomas Falk// | + | |
- | ==== Demo-Aquarium | + | ==== Space Race – The second TV video game by Atari ==== |
- | Hinter Glas werden vom Atrium aus neue Computer-Demos für 8-Bit-Systeme | + | Space Race was released in 1973, one year after Pong. It delivered an apparently impenetrable cloud of asteroids, through which the player (competing with their enemy) has to steer their rocket. The game of course was overshadowed by Pong, so it is mostly unknown today. But circuit-wise there are some historical peculiarities. It is interesting that for the first time in a TV video game a read-only memory is used. It is read periodically for displaying the rocket. It is a highly visible diode ROM unit, where each diode delivers one pixel of the rocket. The asteroid belt's implementation is a masterpiece of binary circuitry. At first glance, all but sufficient for an arcade machine like this, an apparently perfect random number generator creates two star clusters, which move towards each other and pierce each other without collision. This is produced by a single hardware, consisting of a few binary counters and some logical connections. As with Pong, the technology has nothing to do with computer technology yet. The sound is delivered by two integrated VCOs (Voltage Controlled Oscillators) which were available already in 1973 and gave the rockets their own, unmistakable sound. The game can be played at the VCFB with a revived original board. For detailed explanations on the functionality and circuit, we provide a partial reproduction with retroactively painted video-out (SCART). Space Race is a sequel to the exciting circuitry of Pong. Here too, one of the chips with the highest integration density is a 4-bit binary counter, primarily used for moving objects. Visitors have the opportunity to send single clock pulses by using a button to an annotated demonstration circuit with LEDs of the aforementioned 4-bit binary counter, so they can visualize the essential functionality of this very important basic building block of binary information processing, and get to see the extent of ingenuity of this applied circuitry.\\ |
- | //Stefan Höltgen und Malte Schulze// | + | //Wolfgang Nake, No. 13// |
+ | [[en: | ||
+ | ==== Pong Doubles Replica ==== | ||
+ | /* | ||
+ | Heute spricht man u.a. von Multiplayer-Games und würdigt die diesbezüglichen technischen Errungenschaften in Hardware und Software. Die meisten wissen nicht, dass es so etwas schon vor fast fünf Jahrzehnten gab. Es hieß aber nicht Multiplayer-Game, | ||
*/ | */ | ||
+ | //Wolfgang Nake, No. 14// | ||
+ | [[en: | ||
+ | |||
+ | ==== Four Player Mode for the Well Known "Ball & Paddle" | ||
+ | In 1976, General Instrument (GI) started the mass production of, what was officially called, the "Ball & Paddle" | ||
+ | //Wolfgang Nake, No. 15// | ||
+ | |||
+ | [[en: | ||
+ | |||
+ | ==== Single Board Computers of the 1970s ==== | ||
+ | /* | ||
+ | Einplatinen-Computer waren früher (und sind auch heute noch) ein wichtiger Anfangspunkt für die Beschäftigung mit der Computertechnik. Das Spektrum reicht dabei von Bausätzen bis zu fertigen Systemen, die aber auf leichte Erweiterbarkeit ausgelegt werden. In der Ausstellung werden einige typische, frühe Systeme vorgestellt, | ||
+ | */ | ||
+ | //Thomas Falk, No. 16// | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ==== Demo Aquarium ==== | ||
+ | /* | ||
+ | Hinter Glas werden vom Atrium aus neue Computer-Demos für 8-Bit-Systeme (Spielkonsolen und Homecomputer) vorgestellt. Die Systeme stehen nebeneinander und zeigen den Betrachtern, | ||
+ | */ | ||
+ | //Stefan Höltgen and Malte Schulze, No. 17 (in the atrium)// | ||
===== Virtual ===== | ===== Virtual ===== | ||
+ | |||
+ | On Saturday from 16:00 to 17:00 our lecture programme features a [[en: | ||
==== OqtaDrive – A Sinclair Microdrive Emulator ==== | ==== OqtaDrive – A Sinclair Microdrive Emulator ==== | ||
The ZX Microdrive of Sinclar is a magnetic mass storage device that uses small endless-cassettes as storage medium. First introduced in 1983 as an external drive for the ZX-Spectrum home computers, two devices where built into the Sinclair QL that appeared one year later. Already at that time, Microdrives were not known for their high reliability. Today, it is thus even more difficult to work with a Microdrive. Especially cassettes are often not usable anymore. This motivated the [[https:// | The ZX Microdrive of Sinclar is a magnetic mass storage device that uses small endless-cassettes as storage medium. First introduced in 1983 as an external drive for the ZX-Spectrum home computers, two devices where built into the Sinclair QL that appeared one year later. Already at that time, Microdrives were not known for their high reliability. Today, it is thus even more difficult to work with a Microdrive. Especially cassettes are often not usable anymore. This motivated the [[https:// | ||
- | //Alexander Vollschwitz// | + | //Alexander Vollschwitz, No. 18// |
- | [[oqtadrive|To the details page]] | + | [[oqtadrive|To the details page]]\\ |
+ | [[https:// | ||
+ | ^ Day ^ Time ^ | ||
+ | |Saturday | ||
+ | |Sunday | ||
==== Harzretro – A Collector Sifts Through His Basement ==== | ==== Harzretro – A Collector Sifts Through His Basement ==== | ||
Axel Ehrich is a collector of old computers from Clausthal-Zellerfeld in the Harz region of Germany. In his walk through the basement, he will show many historical computing devices and tells stories about them. The guided tour is aimed at the general public, no prior knowledge is required. Devices shown are old game consoles, computers, individual parts from Zuse to Apple.\\ | Axel Ehrich is a collector of old computers from Clausthal-Zellerfeld in the Harz region of Germany. In his walk through the basement, he will show many historical computing devices and tells stories about them. The guided tour is aimed at the general public, no prior knowledge is required. Devices shown are old game consoles, computers, individual parts from Zuse to Apple.\\ | ||
- | //Axel Ehrich// | + | //Axel Ehrich, No. 19// |
- | [[harzretro|To the details page]] | + | [[harzretro|To the details page]]\\ |
+ | [[https:// | ||
- | ==== Seven Metamorphoses of the " | + | ^ Day ^ Time ^ |
- | Following our bcd CyberneticArt team [[https:// | + | |Saturday |
- | //bcd CyberneticArt team (Königswinter, | + | |Sunday |
- | [[bcd_cyberneticart_team|To the details page]] | + | ==== Seven Metamorphoses of the " |
+ | Following our bcd CyberneticArt team [[https:// | ||
+ | //bcd CyberneticArt team (Königswinter, | ||
+ | |||
+ | [[bcd_cyberneticart_team|To the details page]]\\ | ||
+ | [[https:// | ||
+ | |||
+ | ^ Day ^ Time ^ | ||
+ | |Saturday | ||
+ | |Sunday | ||
==== The Swedish Educational Computer Compis ==== | ==== The Swedish Educational Computer Compis ==== | ||
- | The Compis (COMPuter In School) was a mid-1980s attempt by the Swedish government at producing a computer for Swedish schools. The result was a desktop computer running CP/M on an Intel 80186 CPU, but mostly incompatible with all other computers on the market. It was sold only to schools, not to private individuals. Very little software was made for it, and it was ultimately a failure. The Update Computer Club is a long-lived computer club founded in 1983 by students and staff at Uppsala University that brings together people with an interest in computers, both new and old. We will perform a live demonstration of one of the Compis computers in our collection, trying out a bit of programming and showing some of the software we have preserved. The demonstration will be broadcast from our club rooms, which hold our vast collection of historic computers. To learn more about Update, see also our lecture | + | The Compis (COMPuter In School) was a mid-1980s attempt by the Swedish government at producing a computer for Swedish schools. The result was a desktop computer running CP/M on an Intel 80186 CPU, but mostly incompatible with all other computers on the market. It was sold only to schools, not to private individuals. Very little software was made for it, and it was ultimately a failure. The Update Computer Club is a long-lived computer club founded in 1983 by students and staff at Uppsala University that brings together people with an interest in computers, both new and old. We will perform a live demonstration of one of the Compis computers in our collection, trying out a bit of programming and showing some of the software we have preserved. The demonstration will be broadcast from our club rooms, which hold our vast collection of historic computers. To learn more about Update, see also [[vortraege_workshops# |
- | //Update Computer Club / Datorföreningen Update// | + | //Update Computer Club / Datorföreningen Update, No. 21// |
+ | |||
+ | [[compis|To the details page]]\\ | ||
+ | [[https:// | ||
- | [[compis|To the details page]] | + | ^ Day ^ Time ^ |
+ | |Saturday | ||
+ | |Sunday |