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en:start [2020/10/09 22:26]
zeltophil fixed link
en:start [2020/10/10 09:27]
zeltophil linked to special exhibition
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 In addition to dozens of **[[ausstellungen|exhibitions]]**, **[[vortraege_workshops#vortraege|presentations]]** and **[[vortraege_workshops#workshops|workshops]]**, the programme has even more to offer: In addition to dozens of **[[ausstellungen|exhibitions]]**, **[[vortraege_workshops#vortraege|presentations]]** and **[[vortraege_workshops#workshops|workshops]]**, the programme has even more to offer:
  
-  * **Special Exhibition - 'Collecting Computers as a Hobby'**: Technology ages quickly and hardware starts to accumulate quickly. Such 'collections' can often be found in basements, attics and cabinets, far away from public view. In those places a historical timeline is created that tells the story of technological evolution in general and of the individual technology history of the owner in particular. Not discarding such artifacts but keeping them on purpose shows the desire of the owners for the material history to remain visible and transforms them into collectors. Numerous computer collections were started this way but remain inaccessible to the public. This year's VCFB gives these collectors the opportunity to show their devices and to explain their interests and their personal collection history. We will actively use this year'virtual character of the event to allow private collectors to give an insight into their personal technology spheres and to connect them with each other. In addition to private collections, the VCFB will also present museum collections, research collections and depots that are otherwise not accessible to the public.+  * **[[en:ausstellungen#sonderausstellung_computersammeln_als_hobby|Special Exhibition "Collecting Computers as a Hobby"]]**: Technology is outdating fast and old technology is therefore accumulating quickly. Such collections of technology are most often found in basements, in attics, in cupboards – far away from public access. We use this year'virtualization of the festival to grant insights in private technospheres and maybe allow some computer-historic artefacts that used to just be an "aggregation of outdated computers" to be perceived as part of private conservation efforts and connect collectors among each other.
   * **[[game_room|Virtual Game Room]]**: The Game Room of the VCFB 2020 is relocated to the Internet. We use this circumstance to ask the question of virtualization of computer game history and give a practical answer. After ca. 30 minutes of an introductory video in which original game systems are presented in the "Signallabor" of the HU Berlin department of media science, visitors have the option to play these games in their web browser.   * **[[game_room|Virtual Game Room]]**: The Game Room of the VCFB 2020 is relocated to the Internet. We use this circumstance to ask the question of virtualization of computer game history and give a practical answer. After ca. 30 minutes of an introductory video in which original game systems are presented in the "Signallabor" of the HU Berlin department of media science, visitors have the option to play these games in their web browser.
   * **[[b.b.b.p.a.r.t.y|Musical Educational Event]]**: In a scientific introduction Dr. Dr. Stefan Höltgen talks about chiptunes and the technologies behind them. Afterwards DJ Thunder.Bird plays some examples for danceable compositions on two C64s.   * **[[b.b.b.p.a.r.t.y|Musical Educational Event]]**: In a scientific introduction Dr. Dr. Stefan Höltgen talks about chiptunes and the technologies behind them. Afterwards DJ Thunder.Bird plays some examples for danceable compositions on two C64s.
en/start.txt · Last modified: 2021/05/26 15:23 by zeltophil