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en:start [2020/10/04 04:47]
zeltophil Stream und Aufzeichnungen verlinkt
en:start [2021/05/26 15:23]
zeltophil freenode/#vc-de -> libera/#vc-de
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 [[grafiken|{{ :vcfb2020_motiv_0800.png?600 |VCFB 2020 poster}}]] [[grafiken|{{ :vcfb2020_motiv_0800.png?600 |VCFB 2020 poster}}]]
  
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 This year, all exhibitions, talks and workshops will use video conference rooms of our [[https://bbb.vcfb.de/b|BigBlueButton system]]. No programs have to be installed, only a web browser on a PC, tablet or smartphone is required to take part as an exhibitor or guest. Like in previous years, the talks will be [[stream|streamed]] and will be available as [[https://media.ccc.de/b/conferences/vcfb/|recordings]] afterwards. After every talk, the presenters will be available in their video conference rooms for Q&A sessions. Exhibits will be shown on this Wiki as well as in individual BigBlueButton rooms where their owners can demonstrate their exhibit in more detail and chat with their visitors. This year, all exhibitions, talks and workshops will use video conference rooms of our [[https://bbb.vcfb.de/b|BigBlueButton system]]. No programs have to be installed, only a web browser on a PC, tablet or smartphone is required to take part as an exhibitor or guest. Like in previous years, the talks will be [[stream|streamed]] and will be available as [[https://media.ccc.de/b/conferences/vcfb/|recordings]] afterwards. After every talk, the presenters will be available in their video conference rooms for Q&A sessions. Exhibits will be shown on this Wiki as well as in individual BigBlueButton rooms where their owners can demonstrate their exhibit in more detail and chat with their visitors.
 +
 +//Admission is free. To visit the event no registration is required.//
  
 ==== Opening Hours ==== ==== Opening Hours ====
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 ^ Saturday, 10th of October | 10:00–20:00 | [[ausstellungen|Exhibitions]] | ^ Saturday, 10th of October | 10:00–20:00 | [[ausstellungen|Exhibitions]] |
 ^ :::                       | 10:15–19:45 | [[vortraege_workshops|Presentations and Workshops]] ([[stream|Stream]]) | ^ :::                       | 10:15–19:45 | [[vortraege_workshops|Presentations and Workshops]] ([[stream|Stream]]) |
-^ :::                       | 16:00–18:00 | [[game_room|Game Room]] |+^ :::                       | 10:00–11:00 | [[en:game_room#volley_for_two_a_brand_new_game_for_the_commodore_128|Game Room]] | 
 +^ :::                       | 14:00–15:00 | [[en:game_room#volley_for_two_a_brand_new_game_for_the_commodore_128|Game Room]] | 
 +^ :::                       | 16:00–18:00 | [[en:game_room#are_emulations_the_real_deal_practical_evaluation_of_virtualization_of_computer_game_history|Game Room]] |
 ^ :::                       | 20:00–24:00 | [[b.b.b.p.a.r.t.y|Musical Educational Event]] | ^ :::                       | 20:00–24:00 | [[b.b.b.p.a.r.t.y|Musical Educational Event]] |
 ^ Sunday, 11th of October   | 10:00–20:00 | [[ausstellungen|Exhibitions]] | ^ Sunday, 11th of October   | 10:00–20:00 | [[ausstellungen|Exhibitions]] |
-^ :::                       | 10:30–20:00 | [[vortraege_workshops|Presentations and Workshops]] ([[stream|Stream]]) |+^ :::                       | 10:00–11:00 | [[en:game_room#volley_for_two_a_brand_new_game_for_the_commodore_128| Game Room]]| 
 +^ :::                       | 10:30–20:00 | [[vortraege_workshops|Presentations and Workshops]] ([[stream|Stream]]) |  
 + 
  
 The exhibitors decide for themselves how and when they present their virtual exhibition desks in their video conference rooms. The times can be found on the detail pages of the exhibitions. The exhibitors decide for themselves how and when they present their virtual exhibition desks in their video conference rooms. The times can be found on the detail pages of the exhibitions.
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 In addition to dozens of **[[ausstellungen|exhibitions]]**, **[[vortraege_workshops#vortraege|presentations]]** and **[[vortraege_workshops#workshops|workshops]]**, the programme has even more to offer: In addition to dozens of **[[ausstellungen|exhibitions]]**, **[[vortraege_workshops#vortraege|presentations]]** and **[[vortraege_workshops#workshops|workshops]]**, the programme has even more to offer:
  
-  * **Special Exhibition - 'Collecting Computers as a Hobby'**: Technology ages quickly and hardware starts to accumulate quickly. Such 'collections' can often be found in basements, attics and cabinets, far away from public view. In those places a historical timeline is created that tells the story of technological evolution in general and of the individual technology history of the owner in particular. Not discarding such artifacts but keeping them on purpose shows the desire of the owners for the material history to remain visible and transforms them into collectors. Numerous computer collections were started this way but remain inaccessible to the public. This year's VCFB gives these collectors the opportunity to show their devices and to explain their interests and their personal collection history. We will actively use this year'virtual character of the event to allow private collectors to give an insight into their personal technology spheres and to connect them with each other. In addition to private collections, the VCFB will also present museum collections, research collections and depots that are otherwise not accessible to the public.+  * **[[en:ausstellungen#sonderausstellung_computersammeln_als_hobby|Special Exhibition "Collecting Computers as a Hobby"]]**: Technology is outdating fast and old technology is therefore accumulating quickly. Such collections of technology are most often found in basements, in attics, in cupboards – far away from public access. We use this year'virtualization of the festival to grant insights in private technospheres and maybe allow some computer-historic artefacts that used to just be an "aggregation of outdated computers" to be perceived as part of private conservation efforts and connect collectors among each other.
   * **[[game_room|Virtual Game Room]]**: The Game Room of the VCFB 2020 is relocated to the Internet. We use this circumstance to ask the question of virtualization of computer game history and give a practical answer. After ca. 30 minutes of an introductory video in which original game systems are presented in the "Signallabor" of the HU Berlin department of media science, visitors have the option to play these games in their web browser.   * **[[game_room|Virtual Game Room]]**: The Game Room of the VCFB 2020 is relocated to the Internet. We use this circumstance to ask the question of virtualization of computer game history and give a practical answer. After ca. 30 minutes of an introductory video in which original game systems are presented in the "Signallabor" of the HU Berlin department of media science, visitors have the option to play these games in their web browser.
   * **[[b.b.b.p.a.r.t.y|Musical Educational Event]]**: In a scientific introduction Dr. Dr. Stefan Höltgen talks about chiptunes and the technologies behind them. Afterwards DJ Thunder.Bird plays some examples for danceable compositions on two C64s.   * **[[b.b.b.p.a.r.t.y|Musical Educational Event]]**: In a scientific introduction Dr. Dr. Stefan Höltgen talks about chiptunes and the technologies behind them. Afterwards DJ Thunder.Bird plays some examples for danceable compositions on two C64s.
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 Mail: <info@vcfb.de>\\ Mail: <info@vcfb.de>\\
-IRC: [[irc://irc.freenode.net/#vc-de|freenode/#vc-de]] ([[http://webchat.freenode.net/?channels=#vc-de|web chat]])\\+IRC: [[irc://irc.libera.chat/#vc-de|libera/#vc-de]]\\
 Mastodon: [[https://chaos.social/@vcfberlin|@vcfberlin@chaos.social]] \\ Mastodon: [[https://chaos.social/@vcfberlin|@vcfberlin@chaos.social]] \\
 Twitter: [[https://twitter.com/vcfberlin|@vcfberlin]]\\ Twitter: [[https://twitter.com/vcfberlin|@vcfberlin]]\\
  
 You can find further information on past events and more on [[https://vcfb.de|our website]]. You can find further information on past events and more on [[https://vcfb.de|our website]].
en/start.txt · Last modified: 2021/05/26 15:23 by zeltophil