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 ====== Game Room ====== ====== Game Room ======
-Hands-on computer game history +Hands-on Computer Game History
- +
-Saturday, 10th of October, 16:00–18:00\\ +
-[[hier Link einfügen|To the Game Room]]+
  
 {{https://vcfb.de/2019/images/game_room.jpg?600|The Game Room in the Museum of Technology 2018}}\\ {{https://vcfb.de/2019/images/game_room.jpg?600|The Game Room in the Museum of Technology 2018}}\\
 The Game Room in the Museum of Technology 2018 The Game Room in the Museum of Technology 2018
  
-TBD+ 
 +===== Volley For Two – A brand new game for the Commodore 128 ===== 
 + 
 +Saturday, 10th of October, 10:00–11:00\\ 
 +Saturday, 10th of October, 14:00–15:00\\ 
 +Sunday, 11th of October, 10:00–11:00\\ 
 +[[https://bbb.vcfb.de/b/jon-nxh-gll-bf3|To the event]] 
 + 
 +Volley For Two is an action packed physics based volleyball game for the Commodore 128. It is a two player game inspired by the old DOS game Arcade Volleyball from 1987. Join this session to see the game and talk to one of the developers, Jonas Hultén, who programmed the game in 2019-2020. 
 + 
 +//Jonas Hultén, No. 13// 
 + 
 +===== Are Emulations the Real Deal? Practical Evaluation of Virtualization of Computer Game History ===== 
 + 
 +Saturday, 10th of October, 16:00 - 18:00\\ 
 +[[https://bbb.vcfb.de/b/dr--yzt-t22-pxp|To the event]] 
 + 
 +The Game Room of the VCFB 2020 is relocated to the Internet. We use this circumstance to ask the question of virtualization of computer game history and give a practical answer. After ca. 30 minutes of an introductory video in which original game systems are presented in the "Signallabor" of the department of media science, visitors have the option to play these games in their web browser. The software emulators used for this purpose can do both more and less than the original systems: They can pause games, change execution speeds, and run games that exceed the original system's memory budget. On the other side there is game hardware abstracted in software, which not only moves the original game controller to the PC's keyboard, but also brings changes in graphics and sound quality: High resolution images, which suppress graphical effects like colour blur, flickering and lagging, and digitizes analog sound parts. Systems, like the Vectrex or the game "Asteroids", which in the original use a vector monitor, look quite different. The Game Room wants to point out this year the necessity of conserving original game hardware as a foundation of authentic computer game experience. 
 + 
 +Concept, introduction, and game selection: //Dr. Dr. Stefan Höltgen, No. 14// 
 + 
 +Here you can find links to ten historic games which you can play in an emulation in your browser. These games will be presented during the video introduction. The emulated games are part of the collection of the Internet Archive [[https://archive.org/about/|archive.org]]. There you can find [[https://archive.org/details/software|even more emulated systems and various games]]. 
 + 
 +==== Lemmings ==== 
 +^ Publisher, year | Psygnosis, 1991 | 
 +^ Platform | Commodore Amiga | 
 +^ Links | [[https://archive.org/details/Lemmings_Xmas_Lemmings_1992_demo-playable_1992_Psygnosis|game]], [[http://www.lemonamiga.com/games/docs.php?id=994|instructions]] | 
 +^ Game controls | with the mouse (see instructions) | 
 + 
 +==== Pitfall ==== 
 +^ Publisher, year | Activision, 1982 | 
 +^ Platform | Atari VCS | 
 +^ Links | [[https://archive.org/details/atari_2600_pitfall_1983_cce_c-813|game]], [[http://www.atarimania.com/2600/boxes/hi_res/pitfall_cce_illustrated_i.jpg|instructions]] | 
 +^ Game controls | run and climb: arrow keys\\ jump: CTRL key | 
 + 
 +==== Pac Man ==== 
 +^ Publisher, year | Atarisoft, 1983 | 
 +^ Platform  | Coleco Colecovision | 
 +^ Links | [[https://archive.org/details/Pac-Man_1983_Atari_proto|game]] | 
 +^ Game controls | game selection: numbers on the number pad\\ move: arrow keys | 
 + 
 +==== Spike ==== 
 +^ Publisher, year | MBO, 1983 | 
 +^ Platform | MBO Vectrex | 
 +^ Links | [[https://archive.org/details/vectrex-spike|game]], [[http://vectrex.de/_static/2019/Spike_Manual.pdf|instructions]] | 
 +^ Game controls | kick: ALT key\\ move ladder: CRTL key\\ run and climb: arrow keys\\ jump: SHIFT key | 
 + 
 +==== Sonic ==== 
 +^ Publisher, year | Sega, 1991 | 
 +^ Platform | Sega Genesis | 
 +^ Links | [[https://archive.org/details/sg_Sonic_the_Hedgehog_Rev_1_1991_Sega_JP-KR_en|game]], [[https://archive.org/details/Sonic_the_Hedgehog_1991_Sega_JP|instructions]] | 
 +^ Game controls | start: 1\\ end: F3 key\\ pause: P\\ jump: CTRL or ALT\\ run: arrow left or right\\ run and jump: arrow left or right and CTRL or ALT | 
 + 
 +==== Tetris ==== 
 +^ Publisher, year | Joe Zbiciak (homebrew), 2000 | 
 +^ Platform | Mattel Intellivision | 
 +^ Link | [[https://archive.org/details/intv_Tetris_2000__PD|game]], [[https://www.gamesdatabase.org/game/mattel-intellivision/tetris|instructions]] | 
 +^ Game controls | select level: 1-9\\ move block: arrow key left or right\\ drop block quickly: arrow key down\\ rotate block: space key | 
 + 
 +==== Ghosts 'n Goblins ==== 
 +^ Publisher, year | Elite, 1985 | 
 +^ Platform | Commodore 64 | 
 +^ Links | [[https://archive.org/details/Ghosts_n_Goblins_1986_Elite|game]], [[https://www.c64-wiki.com/wiki/Ghosts%27n_Goblins|instructions]] | 
 +^ Note | Warning! Slow to load! | 
 +^ Game controls | on the number pad:\\ start: 0\\ go left: 4\\ go right: 6 \\ jump: 8\\ duck: 2 \\ shoot: 0 | 
 + 
 +==== Montezuma's Revenge ==== 
 +^ Publisher, year | Parker Brothers, 1984 | 
 +^ Platform | Atari 800 XL | 
 +^ Links | [[https://archive.org/details/a8b_Montezumas_Revenge_1984_Parker_Brothers_US|game]], [[http://www.atarimania.com/game-atari-400-800-xl-xe-montezuma-s-revenge_6762.html|instructions]] | 
 +^ Game controls | on the number pad:\\ up: 8\\ down: 2\\ left: 4\\ right: 6\\ jump: 0 | 
 + 
 +==== Burger Time ==== 
 +^ Publisher, year | Data East/Mattel, 1982 | 
 +^ Platform | Apple II/e | 
 +^ Links | [[https://archive.org/details/BurgerTime4amCrack|game]], [[http://www.churchofburgertime.com/history/apple11manual.txt|instructions]] | 
 +^ Game controls | up: i\\ down: k\\ left: j\\ right: l\\ pepper: s | 
 + 
 +==== 1942 ==== 
 +^ Publisher, year | Elite Systems, 1986 | 
 +^ Platform | ZX Spectrum | 
 +^ Links | [[https://archive.org/details/zx_1942_1986_Elite_Systems|game]], [[https://spectrumcomputing.co.uk/index.php?cat=96&id=9297|instructions]] | 
 +^ Game controls | can be redefined with the keyboard, press 0 after start\\ after start press any key except J to activate the keyboard control\\ start: 4 (single player) or 5 (two players) |
en/game_room.1601300172.txt.gz · Last modified: 2020/09/28 15:36 by zeltophil